![]() Update #2 () - Bosses can now be toggled off/on mid-level (restarts level, use cautiously) įixed sprite conflict with the Mancubus attack (fatshot) Īdditional compatibility support for Project Brutality Update #3 () - Adapted pack to work as a compatibility patch for EDay / Hell On Earth Starter Pack (HOESP) įixed sprite conflicts with the following mods: Dead Marine / Smooth Doom Īdded compatibility with the following mod: Warhammer 40k Astartes Removed MapEd numbers assigned to enhanced decorations to avoid conflicts with various WADS Squashed various sprite conflicts with other mods (can't remember which were affected) Update #4 () - Added a script for better compatibility with D4Tv2.5 (and possibly other mods) Īdded an additional script for better compatibility with various PBR liquid mods Re-introduced MapEd nums for better compatibility w/ EDAY+HOESP ![]() Regards to those particular mods, and will either have to be fixed by the devs of Map enhancements from the early beta releases of BDv21ĬRITICAL BUG: certain mods that heavily utilize sprite overlays have a tendency to crash whenĪttempting to operate vehicles and turrets. Map enhancements from the Gold release of BDv21 This pack comes in a couple different flavors. This is exactly as the name describes, "Universal Map Enhancements" from Brutal Doom v21.for any mod of your choosing! :)
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